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Role playing game

Aguabana

This student project was made by a team of 19 students in 2.5 months.

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20 Years ago, in Havana, people were transformed into fishmen. To restore the city’s peace, you must face The BombShells, a Predator Gang. They think they were made predators for a reason: to sow chaos and fear in the heart of Preys! To put them in their place, work as a team, and use various vehicle modules and weapons fresh from your gang’s garage to win combats and take over the BombShells’ territory!

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Genre: Role-playing game
Platform: PC
Engine: Unreal Engine 4

Role: Game designer- System Designer - UX designer

Store:​

 

Gameplay extract of the game

My work

On this project, my main work consisted of Game design, system design and UX design.

My main tasks during the production were:

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Game design

  • Collaborated with other designers to draft the Game Design Document

  • Design and tweak vehicle 3Cs.

  • Designed and tweak player shop and combat system.

 
AGUABANA_GCD(2).png
AGUABANA_GCD(1).png

Extract of the Game Design Document

​Game flow

  • Documented game structure

  • Discussed and documented game-flow technical needs with developers.

 
AGUABANA_GameFlow.png
AGUABANA_GCD(3).png

Extract of the Game Design Document explaining the game flow and technical needs

Interface wireframes

  • Designed interface wireframes in collaboration with another designer.

  • Iterated on critical interfaces such as Combat UI.

 
UX_Aguabana.PNG

Screenshot of our Figma workspace

Interface integration

  • Integrated all interfaces using Unreal blueprint - menus, Exploration HUD, Combat HUD.

  • Prototyped the player shop UI.

  • Integrated Shop UI.

  • Integrated all assets and polished interaction in collaboration with an artist.

 
Garage_Vehicle_1.png
BeautyShot_03.png

Shop wireframe on the left, final in-game shop on the right.

My work

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Aguabana.png

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Narrative game

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