Hugo Streinger
Role playing game
Aguabana
This student project was made by a team of 19 students in 2.5 months.
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20 Years ago, in Havana, people were transformed into fishmen. To restore the city’s peace, you must face The BombShells, a Predator Gang. They think they were made predators for a reason: to sow chaos and fear in the heart of Preys! To put them in their place, work as a team, and use various vehicle modules and weapons fresh from your gang’s garage to win combats and take over the BombShells’ territory!
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Genre: Role-playing game
Platform: PC
Engine: Unreal Engine 4
Role: Game designer- System Designer - UX designer
Store:​
Gameplay extract of the game
My work
On this project, my main work consisted of Game design, system design and UX design.
My main tasks during the production were:
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Game design
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Collaborated with other designers to draft the Game Design Document
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Design and tweak vehicle 3Cs.
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Designed and tweak player shop and combat system.
Extract of the Game Design Document
​Game flow
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Documented game structure
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Discussed and documented game-flow technical needs with developers.
Extract of the Game Design Document explaining the game flow and technical needs
Interface wireframes
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Designed interface wireframes in collaboration with another designer.
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Iterated on critical interfaces such as Combat UI.
Screenshot of our Figma workspace
Interface integration
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Integrated all interfaces using Unreal blueprint - menus, Exploration HUD, Combat HUD.
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Prototyped the player shop UI.
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Integrated Shop UI.
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Integrated all assets and polished interaction in collaboration with an artist.
Shop wireframe on the left, final in-game shop on the right.